Ecosystem
Days
0
0.1
0.2
0.3
0.4
0.5
0.6
0.7
0.8
0.9
1
Energy
200
Foxes
Rabbits
🦊
🐰
🐰
🦊
🐰
🐰
🐰
🐰
🦊
🐰
🐰
🐰
🐰
🐰
🐰
🐰
🐰
🦊
🐰
🐰
🐰
🦊
🐰
🐰
🐰
🐰
🐰
🦊
🐰
🦊
🐰
🦊
🦊
🦊
🦊
🐰
🐰
🦊
🦊
🦊
🐰
🦊
🐰
🐰
🐰
🐰
🐰
🦊
🐰
Game Controls
Reset
0 days
Pause
Play
Fast
Fox Config
1
Metabolism
3
Birth Cost
5
Rabbit Nutrition
Rabbit Config
1
Metabolism
2
Birth Cost
3
Grass Nutrition
Rules
Animals consume their metabolism cost.
Animals with zero energy die.
Animals may give birth at the 'birth cost' if they have enough energy. This energy is transferred to the offspring.
Foxes may consume a neighboring rabbit, gaining the 'rabbit nutrition' energy.
Foxes will randomly move if they have nothing else to do.
Rabbits will randomly move if they are adjancent to a fox
Rabbits will consume grass, gaining the 'grass nutrition' energy, if they have nothing else to do.